Display Name = "Erubetie's Room"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 325, 56, 46, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 325, 56, 46, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This is Erubetie's room.\nThere's nothing particularly noteworthy about it..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This certainly looks like Erubetie's room.\nIt's absolutely dismal."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>Isn't Erubetie one of the Four Heavenly Knights?\nHard to believe such a distinguished monster lives in such a shabby room..."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I offered her a respectable room just like the other Heavenly Knights... She chose to settle in the waterways, insisting it was calmer down here."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>I'd rather live here too next to the flowing water than in a big fancy room."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>In any case, we don't need to stick around here.\nErubetie doesn't seem to be here right now, but it would be trouble for us if she were to return."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That's just what the Monster Lord is like.\nShe gives rooms like this to her underlings while she indulges herself in lavishness."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>Lady Ilias gave the angels a room with warm blankets. They are grateful for that..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a lever here... Will you pull it?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      PlaySE(["RPG::SE(@name=\"Push\", @pitch=100, @volume=80)"])
      ControlSwitches([2569, 2569, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You heard the sound of doors opening outside..."])
      ExitEventProcessing([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The lever has already been pulled..."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
